}} this is life in june 08
Hey there gamers! Welcome to this issue of Go Channel TV – an online edition of e-sport news, articles by gamers for gamers, product reviews and, of course, updates on this season’s Electronic Sports World Cup. Enjoy the read! If you’d like to contribute, write to us! Email the Editor at email@example.com
The Pro-gaming phenomenon
Text by Victor Tang
Packed cyber-cafes with young teenagers filled in it. A typical
Friday night away from the clubbing scenes during the weekends and you
will find many intensely focused on the monitors of the computers. Look
closer and you’ll notice some will express disappointment, while some
others on the opposite end wear wide smirks on their faces. This is a
typical scene on a weekend-night, and also the phenomenon known, as
The packed environment full of spectators and players alike, full of
emotions and competent tactical play, shouting and fast-hand speed
clicking, just epitomes what the euphoria about gaming is all about.
Playing games has never been this serious, and the stakes never that
high. The reason is, professional gaming has taken the world by storm.
The amount of interest in this industry has been growing steadily
for the past 2 decades, coinciding with the boom of personal computers.
Gamers armed with their keyboard and mouse now make a living by doing
what they do best and passionate about, which is playing games and with
major sponsors like Intel, Samsung, NVIDIA and grand tournaments like
the Electronic Sports World Cup and World Cyber Games, the pioneering
of a bright star begins.
Things begin with the desire to play the game. Just like how people
started playing the Nintendo and PlayStation, is just the same as how
people start with playing games on the PC. The elements of competition,
tactical plays, nerve control and desire to excel have made gaming such
a popular craze among the youngster today. Usually, it starts with
casual gaming among friends. Then this escalates to a point of being
the best among your peers. Alliances are formed, and star-players are
born. Hence, the competitiveness trait, which encourages major
tournaments to be started in support of this growing spectator sport,
which is now fondly known as e-Sports.
The more well known personalities throughout the history of gaming
are FaT4L1ty, known for his super-human agility in the game of Quake,
where you take down your opponent in a shoot-out match via a 1v1
competition. He has his own brand of hardware with his brand stick onto
it, and massive distribution in the United States. The other more
well-known figure across the world, is none other than, `Slayers_BoxeR`
aka Lim Yo-Hwan, a professional Korean StarCraft player who earns an
annual salary of USD 100,000 a year by being a pro-gamer. He is a
professional gaming icon for many youths across the world and anyone
who has ever played StarCraft online, will have heard of his name
before. His legendary in-game tactical plays and fast-clicking mouse
speed skills has made him the undisputed No.1 StarCraft player in the
The path that a typical gamer take to turn pro is certainly paved
with heartbreak and disappointments They start out playing games for
fun, and gradually the desire to be better strikes the person.
Gradually, the intense focus becomes apparent, via playing more
competitive games and the players join major tournaments. They will
then gain popularity via their plays and creates a strong fanbase which
will then allow them to be sponsored because of their attention
The sponsors are major industry players like Intel, AMD, Microsoft,
Samsung, NVIDIA and Steel Series. These are the companies which are
making pro-gaming a viable career for the youth to walk upon and keep
their passion for gaming alive. E-Sports is becoming such an integral
part of the youth community in today’s world and is gaining popularity
fast. Just like how Formula One, Beach Volleyball or Football for that
matter, it will hold no value unless there are spectators watching it
Fan Clubs and Internet based sites are opened and many fans leave
their comments there as a show of support for the pro-gamers and this
creates the value which the sponsor pays for. Lim Yo-Hwan had a
fan-club of 600,000 fans, 70% of it was females, which even made
cosmetics company sponsor him and put their make-up before they go on
stage. At the same time he ascended to the throne, which he is most
popularly known as, The Emperor of Terran. For those not in the know, you can Wikipedia his
real name, and there is a page dedicated to him as you will find the
full details there.
The local Malaysian scene is showing good signs of progress because
of the inclusion of the Electronic Sports World Cup (ESWC) and also the
World Cyber Games (WCG). The games such as Counter-Strike (CS) and
Defense of the Ancients, which is the popular games which gamers tend
to immense themselves in, has reflected great promise.
The famed Team Hybrid has been dominating the CS scene for sometime
now, and also the renowned Team KingSurf for the game of DotA. These
shows that Malaysians also have the necessary talents and skills
required for the sport and doesn’t necessarily buckle under the
impression that only teams from the United States and Korea are the
only ones who are skilled.
The local teams are mostly sponsored by the cyber-cafes that they
are frequent and this also draws the crowd in for the owners as this is
good win-win relationship between player and business. In certain
cases, they even become part-owners of the business as an avenue to
fuel their passion for pro-gaming, in case, along the way, they don’t
make the cut. These also creates entrepreneurs on the side of things,
which can only help a nation progress by having more players in the
industry and continue fostering for the younger generations who might
make it when the timing and boom of pro-gaming reaches a mature level.
The direction that e-Sports is moving towards is a staggering one.
With the trend of technological advancement and application software
that so many youths are making part of their lives now, the pro-gaming
career seems a very viable option in the future. The support from major
sponsors around the world, the growing competition of international
tournaments and the proliferation of the Internet has taken the level
of gaming to another era. The time has come for the world to take
The vision of having pro-gaming as a spectator sport is not a wishful thinking, but rather only a matter of time.
Defence of the Ancients
Text by Chan Khai Young
Edited by Girl_gungho
DotA a.k.a Defense of the Ancients is a custom War3 game which has gained popularity in the pass few years. The goal of the game is to destroy the opponents’ headquarter (World Tree/Frozen Throne). Players are divided to 2 teams which are the Sentinel and Scourge. Each player controls one out of 90+ heroes with their very own unique abilities and battle against each others. In the process, players are aided with computer AIs known as creeps, players can buy a variety of items and gain experience to upgrade their heroes. It requires both strategies and teamwork to break through the opponents’ defense. DotA is an ever-changing game which often comes with new heroes/units/items and even features. Players may suggest ideas to improve the game at the official forums or by e-mailing IceFrog, the current developer of the game.
Personally, I have been playing DotA for 4 years since Form 4. I usually play on Blueserver, GG Client and at Cyber Cafes. My favourite heroes are those who are very hard to be countered and can perform well throughout the game in almost every aspect (ganking, support, carry, pushing/counter-pushing, disabling, survivability etc…) such as Beastmaster, Priestess of the Moon and Queen of Pain… Winning the game is my ultimate goal, giving up is never an option for me and I will do anything – not against the rules (perhaps backdooring) to achieve my target. I have always been craving for good games and plan to form a team to participate in some competitions for challenges, prizes and fame.
In order to play DotA well, you need to utilise every possible opportunity and potential advantage you can think of, ranging for the most essential part which is understanding the basics of the game (eg. heroes and items abilities), developing teamwork and coordinating the team (eg. hero selection and combos), geography and characteristic of the game (eg. knowing the location of secret shops and shortcuts to it) to the game facts and mechanics (eg. rune spawn at either side of the river every 2 minutes interval). So basically the more you know the better you are.. Another way (the hard way) to be good in DotA is to play it constantly, picture yourself as a lv1 hero leveling via earning experience. The good news is there are ways to shorten the progress which are browsing the forums (eg. www.dota-allstars.com) for strategies and guides and watching replays. In my opinion, an experienced DotA player is able to memorize every heroes and items’ abilities, familiar with the whereabouts, plays as a team and cares to improve. Since DotA is updated every once in a while, it is necessary for players to adjust themselves to adapt and cope with the changes.
It has always been a pleasure to me to play DotA (especially with a bunch of friends). It is also a good way to pass time by being both economic and entertaining. It stimulates my mind as it is full of actions. I love DotA, always and forever;
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